Not exactly news . . .

. . . but still absolutely true:

Among video game developers, it’s called “crunch”: a sudden spike in work hours, as many as 20 a day, that can last for days or weeks on end. During this time, they sleep at work, limit bathroom breaks and cut out anything that pulls their attention away from their screens, including family and even food. Crunch makes the industry roll — but it’s taking a serious toll on its workers.

Story.

The burnout factor is incredible. The lure of a huge payday (assuming you have some sort of equity compensation package) lulls a lot of people, both workers and managers/execs, into thinking it's worth it, but the truth is something different in most cases.


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