Assault Horizon
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4yK8Vi-_IyS9NMO6guLKsMbxahC061K2i0EDRKWw3TJyN0T4yVKgOxaN_A6A6lN3CDRkAoMbUwoZyoWcU4BTq7I_OgPOEq5WVPPuOYzaA9Y7Tcp5VNnlw-taHDnW9p06iJ9wxrh4iiGo/s400/airtoairchopper.jpg)
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These images illustrate some of the different action in the game. While the Ace Combat series has always featured great air-to-air action in jet fighters (and attack planes, if that's your thing), in Assault Horizon players will also be able to fly helicopters, bombers, and AC-130s. Among the helo scenarios is one involving air-to-air action; we had to work pretty hard to set that up realistically.
Like the planes, the helicopters will operate as realistically as possible; the performance envelope is at least theoretically the same as in real life. And yes, that means the rumors and speculation are true: if you're really good, you should be able to get at least one of the helicopter airframes to barrel roll without crashing.
Not that I will be able to, of course.
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